Tangles are complex patterns, which are often used to decorate the surface of 
real-world artisanal objects.
They consist of arrangements of simple shapes organized 
into nested hierarchies, obtained by recursively splitting regions 
to add progressively finer details. 
In this paper, we show that 3D digital shapes can be 
decorated with tangles, 
by working interactively in the intrinsic metric of
the surface.
Our tangles are generated by the recursive application of only four operators,
which are derived from tracing the isolines or the integral curves 
of geodesics fields generated from selected seeds on the surface.
Based on this formulation, we present an interactive application that lets 
designers model complex recursive patterns directly on the object surface,
without relying on parametrization.
We reach interactive speed on meshes of a few million triangles, 
by relying on an efficient approximate graph-based geodesic solver.
        
        
      
      
        
          @article{NPP22-TOG,
            author    = {Nazzaro, Giacomo and Puppo, Enrico and Pellacini, Fabio},
            title     = {geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces},
            journal   = {ACM Transactions on Graphics},
            year      = {2022},
            volume    = {41},
            number    = {2},
            pages     = {12:1--12:17},
            doi       = {10.1145/3487909}
          }